by mmckellar | May 23, 2019
Electric Forest – Interactive Light Sculpture This work was completed with a deadline of under two weeks. From conception to implementation. Fortress Festival, in its second full year of development were looking to boost their visitor experience during their...
by mmckellar | May 20, 2019
The Game-stallation – Game theory brought to life This installation was developed for the ‘Thinkery’ museum as an affiliation between the University of Texas at Austin. A children’s museum installation that uses common mechanics from...
by mmckellar | May 20, 2019
“Misread Signs” – Gallery Projection Experience To help express the difficult concepts of trauma on the human psyche, we developed an immersive projection system that enveloped an audience in the complex and enthralling art of Austin artist Yuliya...
by mmckellar | Mar 30, 2019
Hyper-Realist Kinect Skeleton Movement & Character Control This work was part of an unlisted larger project. To create hyper realistic human movement in a puppeteer style control system, I developed and implemented a unique control system using the partial data...
by mmckellar | Mar 18, 2019
Physical Computing & Sensing for Real-time Performance in Touchdesigner This class was taught in Austin,TX – hosted by the amazing DadageekABOUT THIS CLASSWe are pleased to announce Michael McKellar, assistant professor at UT and artist from Scotland will...
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