Greater than the sum of its parts.
An exploration into the adaptation of rigid body geometry into an larger, unique cloth simulation. Developing real world reactions and responses to the environment.
WORKSHOPS & TEACHING
Realtime, Interaction Design, UX in shared spaces.
Professor at Practise – UT Austin 2018/9
Guest Speaker – Multiple
One-off workshops – Multiple
EOS – PRECISION
Is there a cross-section between pre-visualization and experience deployment?
EOS is a world aware simulation of a lighting show that is able to both respond and adapt in real time to subtle changes in environment, ambiance or audience.
TOUCHDESIGNER, DMX, ARTNET
Lighting falling like rain in the forest.
16, 8ft pylons that dynamically respond to users movements within the forest.
An exploration into light based interactive cues and non-tangible UX.
The Game-Stallation uses common theories of competition, repetition and difficulty to create an interactive and immersive behavior changing game for the masses.
TOUCHDESIGNER, CUSTOM, KINECT
THE INFINITE BIN
An investigation into the gamification of standard human practices with the goal of changing behaviour.
Can the deepest bin in the world encourage more litter collection?
TOUCHDESIGNER, ARDUINO, HUMAN BEHAVIOUR
AUTOMATIC KINECT SKELETON
Complex skeletal rotation limits set in real time based on predicted mesh collisions.